Event 1: Retaliation: Tal Teutoberg. 

Paccar Scout Camp.

30th April – 4th May.

Catering Wagons/Self Catering Bar Toilets & Showers.

Mixed Role-playing/Combat Event.

Sometimes, you have to go where your enemy wants and sometimes, still you go knowing it is a trap. The forces of The last Python Paladin, Albert Von Wolfsburg have rallied and secured almost one third of Teutonia and been held back only by the might of the loyal Teutonian legions. There is but one way forwards for them….through Tal Teutoberg.

Albert Von Wolfsburg’s decision to raise Reliving in the Teutoberg Forest has a single objective, to place the Allied Factions, the Gifts and the Shrine of Teutonia in harm’s way. Seven hundred years of planning and scheming has brought us to this point… two enemies reflected in each other’s eye and separated by the Tal Teutoberg. Seven hundred years to put the Gifts, the Shrine, and the enemies of the Pythons in the same tightening noose.

One path forwards. With the future of a nation as the prize.
One space in the lines. With armies locked in battle on all sides.
One serpent. With many twists and coils.

You could stay by your fires and rest your bones, but, this is not a time of warm fires and rested bones; it is a time of going where your enemy wants; a time of spilled blood and shattered bone; a time of facing enemies because to not face them, now, will mean certain defeat, later. It is a time for blood and tears and the death of friends.

There will be a reckoning at Tal Teutoberg. There will be pain and misery at Tal Teutoberg and there will be a massacre at Tal Teutoberg. The only questions are whose bodies will rot amongst the leaves and whose blood will run the rivers red?

The Ritual Circle at this event will be Greater.

Arrival from 12 noon Thursday 30th April or 12 noon Friday 1st May. Depart by 7pm Monday 5th May.

Event 2. Taking Heavens Grave

Bispham Hall Scout Camp.

5th-7th June.

Catering Wagons/Self Catering Bar Toilets & Showers.

Mixed Role-playing/Combat event.

Peace reigns. After years of struggle against the forces of terror, with the death of Demmin and the destruction of the old gods of Siberia, the lands of the Jhereg hold a tenuous peace. Following the passing of Lord Jhereg at the festival of Renewal the three new hosts to the Jhereg spirit, the Taken have assumed control of both the war band and the nation. With most of Siberia enjoy the brief respite from internal conflict, the Taken invite the other nations to join them on a mission of discovery, to walk another dark path north to a place where it is rumoured a threat, both mysterious and great may lie hiding in plain sight. With the recent new threat of an impending second war of the fey, we must be quick to seize what power and knowledge we can to gain the advantage. Whatever it is at the end of this road, whatever the cause of the rumours, both a strong arm and mind will be needed for those who choose to answer this call and walk the dark path.

The Ritual Circle at this event will be Mundane.

Arrival from 12 noon Friday 5th June. Depart by 6pm Sunday 7th June.

Event 2: Norsca’s Festival of Lights -Norðrljós(Nord-er-Los)

Barnswood Scout Camp

17th– 19th July.

Catering Wagons/Self Catering Bar Toilets & Showers.

Mixed Role-playing/Combat event.

The Ritual Circle at this event will be Mundane.

Welcome to Norsca, and welcome to Vorsgaard and the Norðrljós- its Festival of Lights.

The Vorsgaard tradition of the Norðrljós has survived for as long as can be remembered, sitting between the summer solstice and harvest time. Norsca celebrates the bounty of the sea and its great heroes who are returning with wealth and fame by the giving of bread and drink.

Come join us in Vorsgaard with the returning crews and bring your tales of the greatest heroes of your people and help the Wolves entertain the gods

There will be competitions of strength endurance and martial prowess during the day, Then as evening closes in gather round one of the Thyng fires for the lighting of the lights and sheaf burning. Share bread and your own stories of heroes and friends who have gone before us. See stories of gods, myths and folktales woven in flames of the fires, and brought to life one more time. Come and prove yourself worthy of your own saga and earn a place for your name in the annals of history.

Arrival from 12 noon Friday 17th July. Depart by 6pm Sunday 19th July.

Renewal of Magic 1115:  Light in the Darkness.

Paccar Scout Camp.

28th -31stth August 

Catering Wagons/Self Catering Bar  Toilets & Showers.

Mixed Role-playing/Combat event.

The Ritual Circle at this event will be Greater.

Cornwall. Ever the nation of Albion deepest enmeshed in the mists and mysteries of that fabled land. Ever the subject of tall tales, epic sagas and darkest rumour. Ever the battleground.

When last the Allied Factions journeyed there, a battle was fought over one of the most critical redoubts of the Lions – Merlin’s Forge, the birthplace of Excalibur. Yet cast one’s memory back but a little further and there is the carnage and eternal wound of Polgooth, scene of the most brutal defeat in the Lions’ blood-drenched history.
Now the clarion call sounds again for the allies of Albion to liberate Cornwall once more. For this rugged, hardened land is all but lost to the depredations of the Druids of the Old Faith. Its people are on their knees, hanging on with chipped and torn fingernails lest they be dragged forever into the darkness that has all but engulfed the land. Outside of the few caers still holding out against the minions of evil, the darkness – filled with the screeching hungry minions of bloody, ancient gods – is absolute.

Yet Cornwall is not alone. The armies of Albion’s nine other nations push south, claiming the land back inch-by-inch. Saving Cornwall will require a tremendous final push, to shatter the druidic Circle and destroy its adherents forever. Yet the accumulated armies need more than just swords. Quartermasters and factors must trade and supply the people with weapons and goods desperately needed in a nation choked of commerce. Diplomats and peacemakers must keep the alliances true, in a land where even the celebrated heroes can have their will subtly chained and manipulated by fell powers. The quick and the sharp of eye are needed to scout the shrouded lands and bring precious intelligence back to the warleaders. The wise and magically adept are needed to combat the demonic and undead forces working in tandem with the Old Faith. And last but most importantly – the land of Cornwall is crying out for renewal and cleansing. What better place for the Grand Ritual of Renewal?

A simple truth has become true to a proud people: Albion cannot defeat the occupying armies alone. Therefore the High King has sent forth heralds and messengers to all corners of the world, invoking tried and true pacts of alliance to call for aid from the greatest force for deliverance in the Known World: the Warhosts of the Allied Factions!

If you would stand righteous against evil, fight for Cornwall.

If you would dare the deepest dangers for the greatest reward, fight for Cornwall.

Arrival from 12 noon Thursday 28th August or Friday 29th August. Depart by 7pm Monday 31st August.