Curious Pastimes
Skip to content
Bookings
Bookings
Book Online
Book by Post
FAQ’s
Pricing Guide
Events
Events
Liberation
Valdyrhamr (The Wolf’s Lair)
Court of Crimson and Gold
Renewal of Magic 1113
Sanctioned Events
Volunteer
Event Guide
Contact
Contact
Rules
Rules
Amendments and Clarifications
Game Features
World
Galleries
Factions
Races
Maps
The Story so Far
New to LRP?
New to LRP?
Forum
Forum
Young People at CP
Young People at CP
Personal Details
Player Number (if known)
Your Name
(required)
Email
(valid email required)
Date of Birth
(required)
Gender
Male
Female
Address
(required)
Postcode
(required)
Country
(required)
Telephone
(required)
Emergency Contact
(required)
Emergency Contact Details
(required)
Medical Details
Event Selection
Which events are you booking for?
Liberation
Liberation Thursday
Valdryhamr
Fayre of Siberia
Renewal
Renewal Thursday
Character Details
Is this an existing character?
Yes
No
Character Name
(required)
Skills - You may spend 20 points when generating your character (point cost in brackets)
Enter 1 to pick a skill. Where a skill may be picked more than once (eg Body Development),
enter the number of times picked. Leave blank to leave skill unpicked.
Combat Skills
Ambidexterity ** (3)
Shield (3)
Dagger (0)
One Handed Weapon (2)
Two Handed Weapon (4)
Polearm (5)
Projectile Weapon (6)
Thrown Weapon (2)
Wear Light Armour (2)
Wear Medium Armour (4)
Wear Heavy Armour (5)
Wear Extra-Heavy Armour (6)
** Ambidexterity requires Dagger or One Handed Weapon
General Skills
Numeracy (1)
Literacy (2)
Surgeon (4)
Body Development (8)
Lore Skills
Read/Make maps (1)
Evaluate (2)
Recognise Forgery (4)
Ranger 1 (4)
Ranger 2 + (3)
Potion Lore 1 (3)
Potion Lore 2 & (3)
Poison Lore 1 (4)
Poison Lore 2 # (4)
Alchemy ~ (2)
Lore Skill Prerequisites
~ Alchemy requires both Potion Lore 2 and Poison Lore 2
+ Ranger 2 requires Ranger 1
# Poison Lose 2 requires Poison Lore 1
& Potion Lore 2 requires Potion Lore 1
Magician Skills
Contribute to Ritualist (1-20) +++
Ritual Magic (1-20) +++
Invocation ++ (5)
Corporeal 1 (6)
Corporeal 2 (11)
Shaman 1 (6)
Shaman 2 (11)
Mage 1 (6)
Mage 2 (11)
Magician Skill Prerequisites
++ Invocation Requires Literacy
+++ Ritual Magic and Contribute to Ritualist require any of Mage/Shaman/Corporeal at level 1 OR 2
Character Race
Beastman
Dark Elf
Dwarf
Elf
Human
Goblin
Troll
Ogre
Orc
Other
If you select 'Other' please specify details in the box below.
Initially race does not have an effect on a starting character
besides costume and general outlook. As you accumulate
experience points your character race will dictate what kind of
veteran skill you can pick. Non standarn races will be allocated
(after discussion) skills from a similar race table.
'Other' race details
Veteran Skills
Common Veteran Skills
Forage
General Skill
Meditation
Crafting
Veteran Ritual Magic
Veteran Contribute to Ritualist
Race Veteran Skills
Beastman Veteran Skills
Chameleon
Fearless
Natural Armour
Sense Magic
Track
Dark Elf Veteran Skills
Chameleon
Intuition
Poison Resistance
Resist Magic
Sense Trap
Dwarf Veteran Skills
Iron Will
Fearless
Resist Magic
Sense Magic
Sense Trap
Elf Veteran Skills
Chameleon
Intuition
Iron Will
Resist Disease
Track
Human Veteran Skills
Discern Truth
Intuition
Scrounge
Tricks of the Trade
Versatility
NOTE: Trick of the Trade - Pick skills from Lore and Common skills up to a maximum of 6 points. See rules for excluded combinations.
Goblin Veteran Skills
Fearless
Poison Resistance
Sense Trap
Track
Scrounge
Troll Veteran Skills
Intuition
Poison Resistance
Regeneration
Resist Magic
Sense Magic
Ogre Veteran Skills
Ex’ Bod’ Dev’
Fearless
Iron Will
Natural Armour
Resist Disease
Orc Veteran Skills
Fearless
Poison Resistance
Natural Armour
Sense Trap
Resist Disease
Characters who survived Renewal ‘12 will get 1 Veteran skill pick.
Group and Faction
Group
Faction
Fir Cruthen
Al Gaia
Jhereg
Lions
Teutonians
Wolves
Steppe Alliance
Mercenary
cforms
contact form by delicious:days
Book Now
Book online
Book by Post
View pricing guide